Fundamentals
Scenes, cameras, materials, lighting, loading models, and animation.
Build immersive web experiences. From fundamentals to shaders, WebXR and real‑world production workflows.
Scenes, cameras, materials, lighting, loading models, and animation.
Dive into GLSL, node materials, post‑processing and custom effects.
VR/AR pipelines, input, performance budgets, and UX patterns.
Profiling, draw calls, instancing, texture atlases and memory.
Start here: the core concepts you’ll reuse in every project.
DetailsPhysically based rendering, HDRI, tone mapping and look‑dev.
DetailsAuthoring, compression, baking, and asset optimization at scale.
DetailsCustom materials, effects, passes and the modern nodes API.
DetailsFrom browser APIs to UX patterns for VR/AR experiences.
DetailsRender budgets, level‑of‑detail, instancing and streaming assets.
DetailsTooling, project structure, rendering loop and responsive canvas.
PBR, tone mapping, color spaces, environment lighting.
GLTF pipelines, compression, baking, and look‑dev.
Tweens, keyframes, GPU‑friendly motion, and interactions.
GLSL basics, node graph, post‑processing and custom effects.
VR/AR input, performance budgets, UX and deployment.
“The best practical Three.js course I’ve taken. Projects are real‑world.”
“Finally understood shaders. The nodes + GLSL combo clicked for me.”
“Great WebXR section. Helped me ship a client demo on time.”
Graphics engineer, shipped dozens of WebGL/Three.js experiences since 2015.
Technical artist focused on shaders, look‑dev, and GLTF optimization pipelines.
XR prototyper, specializes in performance budgets and interaction design.
Join thousands of developers learning modern 3D for the web.
Get access$79
Fundamentals + Projects
Choose plan$149
All courses + Source files
Choose planCustom
Seats, support, and private sessions
ContactNo. We start with Three.js fundamentals and build up gradually.
Yes, each module includes a hands‑on project with source files.
14‑day money‑back guarantee — no questions asked.
Every module ends with a project. You’ll ship real, portfolio‑ready experiences.
Focused on current Three.js APIs, GLTF pipelines and best practices.
Access a private forum for reviews, tips, and deep‑dives with peers.
Vite + TS + Three, SSR starters and shader playgrounds.
Materials, post‑processing, GLTF, performance budgets.
HDRIs, test meshes, LUTs and reference scenes.
Nodes API deep dive, GPU profiling module.
Procedural geometry, advanced instancing patterns.
XR hand tracking, passthrough and mixed reality.
Authoring tools and automated GLTF pipelines.
Interactive experiences
XR research
Render tech
Workflow & CI
Real‑time materials, GLTF variants and compression.
Scroll‑driven animation and performance budgets.
Hand input, constraints and UI in VR.